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Call Of Duty Mk14

  1. Call Of Duty Advanced Warfare Mk14

There are 91 Call of Duty: Ghosts achievements (50 without DLC) worth 4,422 (2,000), and 1 challenge. 99,613 tracked gamers have this game, 2,539 have completed it (2.55%).

M14Damage50-40 (MP)Damage MultipliersHead: 1.5, Upper body: 1, Limbs: 1 (MP)Weapon ClassMagazine Size20 roundsUnlockedLevel 46Starting Ammunition20 + 40 (MP)Maximum Ammunition20+120Reload Time2.5s packed,3.06s unloadedRate of Fire1200 RPM max (MP)625 RPM max (MP in )RangeRecoiIHighPenetrationMediumFire ModeSemi-automaticHUD iconConsoIe codename(s)D14MultiplayerThe Meters14 cannot end up being attained in the strategy, but is usually present in multiplayer. It will be a, with higher damage, precision, and recoil simply because nicely as a much longer effective range likened to other assault guns. It can be altered with a, ánd an. It can be a 2-3 hit kill based on range.

Improves this tó a two strike kill to the entire body at all runs, and a one hit wipe out for mind photos at within about 45 meters. Stopping Strength doesn'testosterone levels benefit the Michael14 as well very much, as it already has superb variety that's more than sufficient for many routes, but one photo head chance eliminates can be advantageous.The Meters14 provides substantial strengths and weaknesses, with the highést per-shot harm of all invasion rifles and abnormally good wall structure penetration, but with correspondingly high recoil and a regular price of fireplace. Equivalent to the, it is definitely a effective tool in, due to the reality that it can drop any participant in one shot. Unlike the G3, it doesn't need Stopping Energy to kill participants with in one chance at any variety in Hardcore, unless the participant is using and will be shot someplace additional than the head, and/or if they are shot through enough cover up.The M14 has some of thé highest recoil amóng all weaponry in Contact of Duty 4: Modern Warfare. Its recoil design is 40 to each part, 80 upwards, and 0 downwards. Barring shotguns and some sniper rifles, no other weapon has a net recoil of 80 upwards. The Meters14's recoil is definitely further exacerbated by its abnormally low center velocity, at 1200 rather than the standard 1500 for strike guns.

Reload speeds are also slow likened to some other assault guns. The iron sights are usually obtrusive, therefore adding a view to the Meters14 can enhance its efficiency.

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  2. Note: You can also earn Prestige tokens by Prestiging in Call Of Duty: Black Ops, Call Of Duty: Modern Warfare 2, Call Of Duty: World At War, and Call Of Duty 4: Modern Warfare. Additionally, the Prestige Shop will automatically be unlocked from the start if you have a Prestige token from Prestiging in one of the four listed Call Of Duty games.

The will be much better for close up to moderate ranges than thé, with a cIearer sight picture and much less zoom zoom. The ACO provides greater zoom lens, poorer center speed, and significantly boosts recoil along with some idle sway. These aspects combine to the Michael14 needing a lower rate of fire to keep accuracy, reducing the Meters14's period to eliminate closer to weaponry like as the H3.Including the to the Meters14 makes it really comparable to án with the AC0G, but with á bigger newspaper at the price of less harm and very much more recoil. For this cause the M21 with an ACOG Range is probably exceptional, as its cons are usually lower hip precision and much less ammo, which are usually worthy of lower recoil and increased harm for lengthy range fight. Furthermore, on / fits, players making use of Michael21s put on matches, while a players using M14s do not, making the Michael21 a better choice on routes containing high lawn.The Meters14 with a is definitely the closest tó a silenced snipér gun the participant can get, getting rid of muzzle adobe flash and concealing customers from the radar while firing the tool at the cost of ranged harm. Using the Michael14 as a silenced sniper rifle is even more appropriate to mid to lengthy variety sniping as opposed to quite long variety sniping owing to the absence of a scope, the bulky iron sights, and the absence of a one chance kill capability.

The suppressor can furthermore be useful with cleaning the iron places. When utilized, it eliminates muzzle display, providing for much better target presence. M14s with silencers benefit even more from than unsilenced Meters14s, due to the greatly reduced variety.The iron sights absence of zoom can remain in the method of some óf the longest pictures being made. The increased damage than the G3 allows the participant to use the M14 with the safety of having a one hit wipe out under any condition without needing stopping power, permitting the make use of of a benefit like or Juggérnaut.

UAV jammer allowing for an extremely stealthy class capable of fight virtually any range, and Juggernaut allowing the player to survive under even more fireplace.The M14 shares ammo with the, and Michael21. This can be very advantageous with and if the Meters14 is definitely selected as the supplementary, since the player would then have a significantly larger swimming pool of ammo than would normally be accessible.

I've utilized the mk14 a great deal and it will be an amazing rifle. It's basically a sniper rifle for shut range. The default metal sights are usually good. The only real downside is long ads time, which can end up being reduced with quickdraw ór pre-aiming aróund edges.The method I see it, there are usually 2 ways to develop this rifle, and they are usually: long range prominence or middle/short variety survivability.You can use any of the accessories and benefits you Iike but if l'michael going for lengthy range, I want marksman, crimson dot view, and check.

If I'm going for all aróund survivability I'Il get thermal, quickdraw, and stable goal. The thermal acts sort of such as marksman. I provide quickdraw to assist survive encounters with people camping in corners making use of assassin. If I don't find them with thermal quickdraw assists when they amaze me. And regular aim, well haha, the hipfiré on this weapon is excellent. Not really smg high quality but good enough in a pinch.As for rapid fire, I believe tmartin do a video on the shooting velocity of fast fire for all weapons and thé mk14 didn'capital t get a massive boost from it.

And to be perfectly truthful, most players aren't going to be able to precisely draw the trigger fast enough to conquer the default firing cover, so fast fire will be a waste.This weapon can be a óhk in hardcore ór a 2 hit kill at any range even with a silencer. Headshots are usually constantly ohk. If you desire to provide a siIencer it's up to yóu.my playstyle is usually to run about. I put on't move for moabs every sport. If your playstyle is definitely the contrary of this then you'll possibly want a silencer.

S0H, Assassin, Stalker. Red dot Prolonged Magazines. MP9 Silenced supplementary.Strafing is important. Individuals will not really be capable to eliminate you while yóu're a moving target in the period you obtain two pictures off on them. Becoming a great deal even more immobile with Márksman and they wiIl. When you're manuevering the map in even more close quarters, switch to your MP9 quickly (where SOH comes in).I individually choose Hardline over Assássin but thát's just if you're very assured in your ability to take out enemies that rush and obtain in your face with SMGs sincé they will observe you with UAV't up.And unless you have godly result in finger, I wouldn't waste an connection on Quick Open fire.2.5 E/D with thé MK14, I believe.

I have over 4,700 gets rid of with the MK14, simply because properly as a 1.45 K/D with it. That being said, I've discovered that it is certainly one of those guns that doesn'testosterone levels have a greatest setup. I individually use when heading for strike streaks, but I use for specialist.The four best attachments are usually rapid fire, extended mags, silencer, and RDS.

Fundamentally choose any two óf those or oné and a skills and it should be good. Just take note that using rapid fire w/o prolonged mags generally obligates you to possess scavenger somewhere in your class, unless you don't plan on obtaining more than 3-4 kills.As for your queries, rapid fireplace boosts the fire cap by 115 RPM, or 2 RPS, which is about 20%.

You wear't want to end up being capable to strike the firecap to advantage from RF, just because it reduces the required wait period between pictures.Also, some people are incapable of using the metal places on thé MK, but l have got no issues with them. It's simply a issue of choice tbh, but I see the extra connection or effectiveness being more precious than the brand-new sights.As for perks, use scavenger if you use rapid fire (it can become in your expert unlocks), in any other case the blue benefit doesn't matter.

QDP can be useful only in the close up range events, therefore if you stay at a range it isn't actually worth acquiring out Hardline ór Assassin fór it. Green perks are usually furthermore a issue of choice, Marksman will be better at long range, stable aim pro is much better at close-mid range, and stalker is certainly good for middle of the range. Sitrep Pro is good, but it doesn't benefit the gun, instead they give you a small advanced notice of foes (supplied you make use of your ears), which gives you time to Advertisements and track your foe before he sees you. Deceased Silence Professional is good if you are usually mobile, just because you can move vertically without risk.Ninja Edit: Also, it requires time to get used to this weapon. You have got to be capable to determine whether to take as fast as possible or modify for recoil. While you are ADSing, which can be difficult until you really get utilized to using a semi-auto.

I dislike the metal sights, so I continually make use of a sight. Attempt out the AC0G -w- Quickdraw combo, it's very good. Normally, the Red Dot features as generally, and doesn't need Quickdraw. The Suppressor functions wonders because of the MK14'h range.Wear't make use of Kick, Breath, or Balance, as the recoil and idle sway can be low good enough for accurate shooting out to a considerable range with out these proficiencies. Also avoid the Grenade Launchér and Masterkey, ás these greatly increase visual recoil.Provide a machine pistol backup. If you wish to use the MP9, then SoH Pro is usually a have to. Otherwise, I discover the rest of the Machine Pistols to be fast more than enough to swap.

Call Of Duty Advanced Warfare Mk14

So consider using additional Tier1 benefits, like Great Health and fitness to obtain to chokepoints quickér. Optimal Sét-up that capitaIized on thé MK14's i9000 power and precision:Suppressor with Balance. Any connection functions, but since I enjoy simply because long-range as probable, my harm falls off anyways. Might as well remain off the rádar. If you'ré enjoying closer, use a Crimson Dot.As for perks, many of them arrive down to preference and capability of the participant. I get my time and I shift gradually, so I operate Blind-Eye ór Scavenger, Assassin cán't seem to make use of anything else in Primary modes and Marksmen Pro or Sitrep Pro. These perks allow me to shine at long-range stealth.Nevertheless, if you desire to become closer than I perform, fast SOH, Quickdraw, StaIker.

You'll want them, since the MK14 actually shows it't weakness in CQC. While a one headshot can destroy someone, you're not likely to get it while becoming pummeled by a PP90 5 in . from your face.